Basic Rules

Basic Rolling and General Rules

Each roll is between one an one hundred, your stats tend to give you a bonus of 5 on most rolls, 100 is a critical failure, 1 is a critical success, both of which carry a heavy weight when you get them.

Most of the basic stats influence these "Rolls", such as Intelligence is the reference for things you've done throughout time, such as something previous you've heard or an event that transpired. With a good "Roll" you can call upon this prior knowledge at a later time. The only stat that does not behave this way is "Luck", Luck influences criticals, findings, loot pools and other things that are spur of the moment.

This page will be edited as time goes on and rules are made more apparent.